Ed Parker Sr. Memories
Freestyle page 3 of 7

FEINTING COMBINATIONS help to create:
1. DISTRACTION - Intentional move or moves used in freestyle or
combat to divert the attention and disrupt the concentration of
an opponent. Such moves can create openings that can allow you
favorable access to vital targets.

a. Extraneous stimuli (wave of the hand, stomp of the foot,
shout, etc.) can produce sensory irradiations”• sufficient to
reduce coordination. These actions work at the reflex level
of human behavior.

2. MENTAL DISTRACTION - Use of deliberate methods to force an
opponent to place his concern and efforts elsewhere so that the
real target objective is defenseless.

a. Application of pressure, FEINTING, distorted facial
expressions, and yelling are forms of mental distraction.

b. DISTURB - Use of strategic movements to disrupt and upset an
opponent's thoughts, balance, posture, or action.

DISTRACTIONS create:

1. REACTION - Response stemming from a stimulus or strike.

2. REACTIONARY ANTICIPATION - The contemplation of your action on an
opponent, whereby causing a certain reaction on his part that
will assist and increase the effectiveness of your follow-up
action. This initial action not only improves angle of alignment,
but assists you in borrowing your opponent's force as well.
Remember, "Action causes reaction that feeds your next action."

3. REACTIONARY POSTURES AND POSITIONS - Postures and positions that
result from feints or being struck. Positions that often occur in
response to a threat or pain.

DISTRACTIONS can be the cause of a:
1. REACTIONARY SET UP - The ability to plan your action to cause
your opponent to respond with a predictable reaction. Creating
predictable reactions makes it easier to determine your next
strike or defense. Having an opponent respond to the designs of
your action helps to increase your opponent's vulnerability.

REACTIONARY SET UPS can cause the following to occur:
a. MOMENTARY CONDITIONING - The ability to condition an opponent
to expect one thing, then surprising him by unexpectedly
switching your strategy. Changes in your actions then allow
easy access to other vulnerable targets as a result of his
conditioned reaction.

b. DEFENSIVE PERSUASION - Refers to the forcing of an opponent
to defend a particular area, in order to effectively create
an opening elsewhere.

(1) A feint may be used to lure your opponent's defensive
response (mental or physical) into a particular Zone of
Defense. This should open up an Angle of Entry into
another zone that you can attack with a real, but
evasive strike.

c. CONTROLLED RESPONSE - The regulation of one's actions so that
he does not react prematurely, unnecessarily, or foolishly.
This is especially true if an opponent should employ

DECEPTIVE ACTION.

d. DRAW-IN - Combat strategy to lure an opponent within range so
that contact penetration can be effectively applied.

Ed Parker Sr. Memories
Archived with the permission of Ed Parker Jr.
Ed Parker Sr. was the founder of the art known today as American Kenpo.
In these files, Ed Parker Jr. shares his fathers unpublished notes and other memories with us.