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Thread: Terminology

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    Default Terminology

    All terms and definitions in yellow are copyrighted by the Ed Parker Estate. Those in red are either unpublished by Ed Parker, or are the copyrighted works of Dr. Ron Chapél. ™

    ADD - The inclusion of a move before or after a base move has been executed; or the inclusion of one or more moves inserted intermittently or sporadically throughout a technique sequence. See pre-fix, suffix, hidden moves, and insert, compounding a technique and other related terms.

    ADRENAL STRESS SYNDROME – Called A.S.S., it is a condition that accompanies activation of the adrenal gland under significant stress that causes the body to stutter and/or freeze from external stimulus when synaptic pathways have not been significantly conditioned through emotionally realistic training creating “hardened” muscle memory.

    AGGRESSION INDEX – Progressive numerical index of the training level Usually designated from 1 to 5. One representing the beginning training level with five being street speed and aggression to induce the appropriate level of stress.

    AIMING - (1) The pointing of a weapon (natural or man-made) so that it will follow a direct course of action when propelled toward the selected target. Depending on the intended target and the weapon to be used, other parts of the body may be selected as guides in giving proper aim when executing a chosen weapon. As an example, the knee may be directed to an attacker's chin just prior to your executing a front thrust kick.

    ALTER - To vary a weapon and/or target within a technique sequence.

    ANATOMY - The study of the human body structure that aids in determining the vital striking areas on an attacker, as well as determining those body parts which could be readily used as natural weapons or defenses.

    ANCHOR- To weigh down the elbow or buttocks for better leverage, coverage, or control. For example, the elbow is firmly fixed at a much lower level than the fist when executing an inward block. This principle, when applied, gives better bracing angel, more force, and allows a greater margin for error, in that it gives one greater protection.

    ANGLES OF ATTACK – These angles correspond with anatomical geometrical positive structure, yielding neuromuscular support. On a basic level, they are the eight major directions from which you or an attacker can attack or defend.

    ANGLE OF EXECUTION - Any angle that, when an attack is executed, produces maximum results. Refer to Angle Of Contact in the Encyclopedia.

    ADRENAL STRESS SYNDROME – Called A.S.S., in SubLevel Four Kenpo, it is a condition that accompanies activation of the adrenal gland under significant stress that causes the body to stutter and/or freeze from external stimulus when synaptic pathways have not been significantly conditioned through emotionally realistic training creating “hardened” muscle memory.

    ADRENAL STRESS TRAINING (A.S.T.)– AST Training is SubLevel Four Kenpo instruction designed to acclimate the human body to stress and “hard wire” physical movement into muscle memory to over-ride Adrenal Stress Syndrome.

    ALIGNMENT PAM – Is a mechanism that aligns the upper and lower platform for increased structural integrity and efficient execution, usually used with other mechanisms.

    ASSAULT PROFILE – Is a part of the Psychology of Confrontation component that is factored into the Default Technique application process. It takes into consideration the overall intent of the attacker as well as physical factors that are relevant to survival execution.

    ASSUMPTION OF FAILURE – A commercial or motion-based Kenpo philosophy that suggests, “If the first move doesn’t work, quickly move to the next.” This teaches an anticipation and expectation, and therefore approval of failure. It is often expressed as “overkill” referencing its practice of moving to the next action with no regard to whether or not the previous action was successful, for the sake of a “speedy” execution. It makes no adjustment or allowances for subsequent body posture change or even possible reactions to its “rapid fire” delivery.

    ASSUMPTION OF SUCCESS – In commercial or motion-based-Kenpo, at its convenience, it embraces and assumes certain actions will succeed without laying sufficient foundation for the student to have enough skill or knowledge to make the action workable. Additionally there is no time in its practice that allows a student to find out if a movement actually will work. Other “hands on” arts Like SubLevel Four Kenpo, spend significant time and effort to insure all movements are functional thus instilling an assumption of success. All mechanisms are taught and physically explored and proved to be functional to instill a since of confidence in the student, that what they are taught can and will work properly executed. This philosophy is most prevalent in wholly manipulation arts.

    BACK-UP-MASS - The use of body weight that is directly behind, in front, above, or below the action that is taking place. Back Up Mass is greatly enhanced when proper Body Alignment is achieved. Body Alignment gets mass into proper perspective and allows the body to take full advantage of channeling weight and energy while traveling in the same direction (Directional Harmony).

    BASE LINE(S) - Imaginary line or lines used to visualize the angle on which you are to concentrate your attention.

    BASICS - Simplified moves that comprise the fundamentals of Kenpo. They are divided into stances, maneuvers, blocks, strikes, specialized moves and methods.

    BLACK-DOT-FOCUS - Commercial Kenpo-Karate concept of focus. They visualize a black dot on a white background, representing total awareness. The concern is not only with maximizing power, but with protection as well. See White Dot Focus.

    BLOCK(S) - A defensive maneuver used to hinder or check an attack; all defensive moves employing physical contact to check, cushion, deflect, redirect, or stop an offensive move.

    BLOCK / STRIKE RELATIONSHIP- In Parker’s Kenpo-Karate it suggests “blocks are really strikes” point of view. Ed Parker Sr. often stated, “ For every principle, concept, theory, technique, etc, there is always an opposite and/or reverse.” With this in mind, all strikes can be construed as blocks. From a “Structural Integrity” perspective, there is a strong relationship. However, the primary difference is strikes from a physical execution perspective, are more singular in purpose even though they can have multiple effects. Blocks, by their very nature in SubLevel Four Kenpo, serve multiple purposes. Therefore, blocks have a very specific inflexible method and manner of execution.

    BLUDGEON – An object with significant enough mass that it's weight in conjunction with the inertia of its accelerated mass, can be a weapon when used against another person. Commercial Kenpo “Storm” Techniques are often taught as “stick” defenses which are not the same as an elongated “bludgeon.”

    BODE – (Bo-Dee) To pester the instructor with endless questions, most of which the answer is already known if the asker would think about it for a moment first, or which have an answer that is completely irrelevant to the issue at hand. See also “eBode.”

    BODY ALIGNMENT MECHANISM (BAM) – Any physical action that results in the proper alignment of the body substructure relative to the desired action.

    BODY ALIGNMENT MECHANISM (B.A.M.) – A slapping-like action that performs the function of aligning, and bracing of the body. It may be used on the upper and lower portions of the body.

    BODY BRACE – The act of creating a “Bracing Action,” through the utilization of the torso as opposed to articulate armatures.

    BODY INDEX TRAINING (B.I.T. Training) – It isthe use of anatomical “Index points” of the armatures to facilitate rapid assimilation of correct anatomical body mechanics in the beginning stages of learning. The index points are based on “startle reflex” mechanisms therefore they do not have to be so much “learned” as properly re-enforced. These index points correspond to structural integrity positions that contribute to proper execution. These points also are Grapple Control Mechanisms due to their extremely stable anatomical structure.

    BODY INDEX TRAINING (B.I.T.)– Called “BIT Training.” In SubLevel Four Kenpo,it isthe use of anatomical “Index points” of articulated appendages to facilitate rapid acquisition of correct anatomical body mechanics in the beginning stages of learning. Additionally, these index points correspond to Grappling Control Mechanism postures that facilitate obstructive dominance of depth over an attacker’s forward pressure.Ed Parker originally briefly introduced this method as “Phonetic Movement.”

    BODY MOMENTUM ALLOWANCE- The use of Paired Rhythm to adjust to an attacker’s moving mass in preparation to begin the self-defense technique sequence.

    BODY MOMENTUM ALLOWANCE- A concept using Paired Rhythm to adjust to, and control, an attacker’s moving mass in preparation for the self-defense technique sequence and its Initial Retaliation.

    BODY MOMENTUM ADJUSTMENT- The SUBLEVEL FOUR KENPO Concept that refers to the act of compensating for the moving mass of an attacker in a bodily assault attack. This occurs after BODY MOMENTUM ALLOWANCE and its movements are much more incremental.

    BORROWED INERTIA – Causing your attacker to move in a desired direction to allow your own body momentum and mass to be utilized in conjunction with the attackers to strike or counter the activity.

    BRACING B.A.M. – A slap-check type action that performs the function of aligning and bracing of the shoulder in actions requiring anatomical support.

    BRACED INDEX – An Index that is braced by another body part, prop, or an additional INDEX, that may be used offensively or defensively.

    BREATHING SIGNATURE - The Breathing Signature teaches students to breath in the appropriate manner within the technique sequence. Without proper breathing, “anatomical internal synergy” can not be achieved. The combination of the Breathing and Timing Signatures creates a mini-form of every technique. Therefore, its benefits may be achieved with or without a partner, while achieving physical and mental focus with the production of internal energy.

    BUCKLE - Methods used to force an attacker's leg to bend in or out, forward or back. Properly used, it can unbalance, twist, sprain or even break an attacker's leg.

    CHALLENGE TEST – An encouraged methodology in training. It requires a training partner on command to test the structural efficiency of a particular stance, posture, weapon, or movement to insure student confidence in its efficacy.

    CHECK - To restrain, hinder, or prevent an attacker from taking action. Pressing, pinning, or hugging an attacker, usually at the joints accomplishes this, so that it minimizes his leverage and nullifies his action. Positioning your arms and legs in various defensive postures can also keep an attacker from striking you effectively.

    CHECK- PINNING - A restraining vice like move to hinder an attacker from taking action.

    CHOP- Slang for a cutting blow to an attacker or object, which generally employs the knife-edge of the hand as the weapon.

    CLASSICAL - A term used to describe the so-called pure systems of Karate or Kung Fu. Many of the movements associated with these systems are not practical in our present environment, since their methods were created for the types of defense found prevalent during their particular time of history.

    CLOCK PRINCIPLE - A method used to help students visualize the direction in which they are to move. Students are generally asked to think of themselves as being in the middle of a big clock facing 12 o'clock, with 6 o'clock to their rear, 3 and 9 to their right and left, and all other numbers in their respective locations.

    CLUB – An elongated object that by its very nature has significant weight or heft to facilitate its use as a weighted "Bludgeon." Something so heavy that it's very weight itself with the addition of the inertia of its accelerated mass is a weapon when used against another person. Not a “STICK.”

    COMBAT - Realistic fight, which excludes control and rules.

    COMPLEMENTARY ANGLE - A strike or block that follows a path or angle that parallels an attacking weapon, a defensive posture, the contour of your or your attacker's body, or a given line. Following these angular paths allows clear entry to desired targets. Taking advantage of these angular opportunities helps to produce accuracy and damage and thus maximizes results.

    CONTRADICTORY ASSUMPTIONS– In commercial or motion-based-Kenpo there exist many flawed ideas that are taken for granted in the execution of movements and self-defense techniques. They fall into two categories. They are Assumption of Success, or Assumption of Failure. These two concepts, by necessity, are inherent in many of the ideas of this self-defense vehicle to mask its inadequate information. They sometimes actually exist simultaneously and therefore contradict each other. It suggests in one, “If a maneuver doesn’t work, move to the next.” Then in the other concept it insinuates you should be capable of controlling height width and depth on every move, while not giving you adequate information to do so. This is due to a lack of a firm base curriculum that gives the instructor the opportunity to focus on individually effective movements, and subsequently a workable self-defense technique modal. Students are so busy learning to delete, insert, re-arrange, add, prefix, suffix, and graft movements, they have no foundation of basics to draw from muscle memory to be continuously and spontaneously effective.

    CONTROL - (1) The regulation of force to produce (a) accuracy as well as (b) the degree of injury. For example, a punch that strikes a specific target without injuring it requires control. Control may or may not involve touching your target. It takes even greater Control to avoid injuring a person who is constantly moving. (2) The ability (a) to prevent or curtail your attacker's actions, or (b) to guide your attacker wherever, however, and whenever. Checks are types of controls. They are good examples of how one can temporarily prevent or curtail an attacker from taking action.

    CONTROL MAINTENANCE B.A.M. – The utilization of a slapping-like action to facilitate momentary, albeit limited control of an attacker.

    COORDINATION - Refers to (1) the synchronization of all body parts so that they function with continuity, timing, and dexterity, (2) the synchronization of your moves with the moves, timing, and direction of your attacker in order to take best advantage of them and attack him more effectively.

    COUNTER RESISTANCE – The physical principle by which all-human anatomical structural integrity is dependent.

    COVER - PAM – A foot maneuver designed to allow you to change directions that includes a Platform Aligning Mechanism.

    DEFENSE - Protective moves designed to safeguard against injury.

    DEFENSIVE INDEX - Specific positions of the anatomical armatures that facilitate structural integrity of action and conform to natural body startle reflex points and therefore existing muscle memory that exhibits defensive potential.

    DELETE - To eliminate a weapon and/or target within a technique sequence.

    DIRECTIONAL INTEGRITY – Structure created by focusing the body physically as well as channeling anatomical energy directionally.

    DISASSOCIATED ANATOMICAL CONDITION – A condition induced by disassociated movement in human anatomy.

    DISASSOCIATED ANATOMICAL MOVEMENT – By definition, any anatomical movement that creates an inefficient relationship between significant body parts, including the body armatures.

    DIVERSIFIED TARGETS - Striking various targets to insure multiple effects.

    DOUBLE BONE BLOCK – A defensive maneuver with the arms that employs both the ulna and radial bone in its execution.
    DRAG - The sliding of one foot while either moving forward, backward, or to the side.

    DRAG STEP - The sliding of one foot forward, backward or to the side before having the opposite foot step away from it. It is one of the four categorical methods of SHUFFLING.

    E-BODE - To pester the instructor with endless questions, most of which the answer is already known if the asker would think about it for a moment first, or which have an answer that is completely irrelevant to the issue at hand through e-mail. See also “BODE.”

    ECONOMY OF MOTION - Entails choosing the best available weapon for the best available angle, to insure reaching the best available target in the least amount of time, while still obtaining the desired result. Any movement that takes less time to execute, but still causes the effect intended. Any movement that inhibits or does not actively enhance the effect intended is categorized as Wasted Motion.

    EMBRYONIC BASICS - Simple basic movements that are generally single in action and purpose. Although primitive in nature, they form the basic roots of Kenpo.

    ENERGY B.A.M. – A slap-like action used to create and move internal energy in bursts as needed in an offensive execution.

    EXECUTION TIMING – The timing of the technique sequence as designed for actual application.

    EXIT INDEX – A specific INDEX utilized upon disengagement of a technique sequence from your attacker, to momentarily control the “space” vacated until a more substantial stances and posture can beassumed.

    FEEL - A word used to describe the foot or hand as t slides from one point to another. In the case of the foot, the concept teaches you to move your foot back very slightly so that you literally feel the ground when sliding in the hope of overcoming possible obstacles

    FIGHTING POSITION - A defensive posture used prior to or during cobat, as well as in tournament sparring. It may be coupled with an assumed stance, or formed when protecting yourself while on the ground, on the beach, in bed, seated in a chair etc...

    FOCUS - Is the result of the entire body working as a unit at the very instant a target is struck. The concentration pf mind (knowledge), breath, strength, and methods of execution must unite as one in conjunction with body momentum, torque, gravitational marriage, timing, speed, penetration, etc. It must be remembered thatit is not just the concentration of weapon meeting target, but the entire body meeting the target as one unit that fully defines the term Focus.

    FORM- Is literally a short story of motion. It consists of basic movements of offense and defense incorporated into a dance-like routine for purposes of exercising, training without a partner, or training at home. An index of movements gives specific answers, as well as speculative interpretations to combat situations.

    FREESTYLE - A term used in Karate for sparring. As in boxing, it is a combination of offensive and defensive moves used extemporaneously. To state it differently, it is a combative method of freely expressing yourself physically.

    GAUGING OF DISTANCE - The ability to systematically regulate the distance between attacker and self for purposes of defense or attack.

    GRAPPLE CONTROL MECHANISM - Inherent in all of SubLevel Four Kenpo techniques. One of many aspects is the requirement of proper anatomical movement. Essentially, elements of these movements during the execution of self-defense techniques control depth between you and your attacker. An old Ed Parker Sr. quote. “He who controls the distance, controls the fight.” If you can extend portions of your anatomy and place this body part between you and an attacker and if this body part is not capable of manipulation, it can prevent a person from being encircled or grappled. Further, if this is done correctly, the extended portion of the body may be moved in conjunction with the grappling assault, and maintained and utilized to control all height zones to prevent an encircling seizure.

    GRAPPLE CONTROL MECHANISM (G.C.M.)- Inherent in all of SubLevel Four Kenpo Techniques. G.C.M.’s may be conceptual or physically principle based. One of the aspects in the physical category is the requirement of proper anatomical movement. Essentially, elements of these movements during the execution of self-defense techniques have the function and capability of controlling space between you and your attacker. If your anatomy is not "manipulatable," it can prevent a person from being encircled or grappled. Further, if this is done correctly, an extended portion of the body may be moved in conjunction with the grappling assault, and maintained and utilized to control all zones to prevent seizure.

    GRAPPLE STOPPER – A specific anatomical mechanism that when executed, moves through proper Index Structure Points and precludes successful grappling because of an inability to close the distance and dominate the space between an attacker and his victim.

    GRAVITATIONAL MARRIAGE - The uniting of mind, breath and strength while simultaneously dropping your body weight along with the execution of your natural weapon(s). Timing all of these factors with the dropping of your body weight greatly adds to the force of your strikes. This combined action literally causes a marriage with gravity, and makes vertical use of Body Momentumwhile employing the dimension of height.

    GRAVITY - PAM – Resemblesgravitational marriage in conventional Motion-Kenpo; however, it additionally aligns the lower platform with the upper platform for increased structural integrity and efficient execution. It is executed by lifting the appropriate foot and firmly replanting in place favoring the heel.

    GUARD- A defensive positioning of the arms and legs in preparation for an attack. See Fighting Position in the Ed Parker Encyclopedia.

    HARD - Generally refers to moves that are executed with total power. It is also another term used to describe major moves; hard hitting moves; moves that cause devastation.

    HEEL/KNEE LINE - One method of determining the proper depth of a neutral bow and arrow stance. Here, if you have proper depth to your stance, the heel of the forward foot should just touch the knee of the rear leg if you pivot forward on your toes and kneel.

    HIGHLIGHTS – Words highlighted in the Coursebook self-defense technique descriptions that are terms you should use in any discussion of technique execution. Become comfortable with, and understand what these terms mean. Terms in GREEN are of execution; usually those in RED are mechanisms that are only taught by an instructor because of their complexity.

    HIGH TACKLE – A “grappling” type assault with the expressed purpose of taking the victim and attacker off their feet’ where the initial contact is made chest high and with the shoulder. In contrast to a “bear-hug,” where the intent is to “control” the subject but not to allow Body Momentum to take both attacker and victim to the ground.

    HORSE-BITE - A vice like pinching maneuver utilizing the fingers and heel of the hand against soft fleshy parts of the body.

    HYPOTHETICAL KENPO -- Kenpo overly intellectualized and hypothesized through a lack of understanding of the Three Phases Concept “what if.” Usually done without the benefit or understanding of how self-defense techniques are supposed to function in a real combat environment. (Ed Parker Jr.)

    INDEX - The human body must move through specific points or posture to support the desired activity. Some are intuitively achieved and learned throughout a lifetime of trial and error creating established synaptic pathways, and mind body connections. Others must be taught when entering into physically new and unproven (to the body) applications. These are taught with exaggerated external movements to 'train' the body to understand the relationship between the external movement, application, and the thought process required for success. Over time these 'indexes' become 'compressed,' faster, and ultimately intuitive requiring less external movement to recruit the same neuromuscular support for the activity. Most forms of modern martial arts do not contain these 'indexes' or this scientific methodology of teaching and training physical movement for maximum efficiency. Physical activity learned this way last a lifetime with no significant diminishing of developed skills or speed, even without constant practice once learned.

    INFORMATION INDEX– Many martial arts forms and kata have been misunderstood as containing bunkai applications when in actuality they contain certain information disguised in impractical movements. The information is good but not the movements.

    INITIAL RETALIATION - The first offensive action after measures taken to stop, control, and, Survive the Initial Assault.

    INITIATED COLLISION – To cause your attacker to move thus creating an opportunity to create bodily contact with their own inertia colliding with your own body, weapon, or object to heighten the effect

    INSTRUCTION TIMING –The specific timing of a technique sequence when it isn’t being taught to enable the student to absorb the concept. This differs from the timing of how the technique should be executed under actual application.

    INTENTIONAL MOVES - The execution of planned moves.

    KICK(S) - Generally refers to method(s) used when striking with the foot. It also includes striking with the shin, calf, peroneus longus, knee, or other parts of the leg.

    LATERAL BOWED CONFIGURATION – The position of the body torso when it is placed into a side-to-side hip misalignment position.

    LEFT-TO-LEFT- A fighting position where both combatants face each other with their left foot forward.

    LINEAR MOVES - Movements that are direct in nature. Moves that specifically follow a straight line or path. Although these moves are primarily offensive, they can be used defensively. They are useful follow-ups that often trail circular moves that meet resistance.

    LOCK OUT - It is a type of check that is used to detain briefly the action of your attacker. It involves striking a target with a natural weapon, and having the weapon remain on the target for a time before retrieving it.

    MASTER ANATOMICAL PRINCIPLES (M.A.P.) – A significant number of physical principles, that are designed to be extrapolated to all applications and manner of efficient human movement. These principles are very difficult to teach because of the many variations of the relationship between anatomical parts; therefore, even though there are many “rules,” there are just as many “exceptions” to the rules.

    MECHANICAL - Refers to those whose movements are very staccato in execution and appearance. Sequence of movements, which look as if it is being done by the numbers. Movements are robot-like in appearance.

    MENTAL REFERENCE TRAINING – Applies to describing a mentally familiar physical activity to teach a different but similar activity. Using the familiar to teach the unfamiliar by creating a mental point of reference and focus.

    MIMIC INSTRUCTION - Typical teaching with less than knowledgeable instructors and in “distance learning” where the student “mimics” movement, with no real worthwhile in-depth instruction.

    MIND / BODY CONTRADICTION – Refers to the necessity of the body to conform to the intent of the mind within anatomical imperatives for efficient function. Although physical posture and breathing must be coordinated with thought, there are specific postures that are not intuitive in actual application. Therefore, if the minds intent and the physical posture are not the same, movement is inefficient and less effective if at all.

    MORA BEAT TIMING - Because of the inclusion of principles of "Destructive Sequencing," there exist a more compressed time execution of specific moves over and beyond conventional syncopation or "quarter beat timing" of conventional Parker Kenpo-Karate. This timing mathematically is between one eighth and a one sixteenth beat, depending upon the application.

    MOVE - (1) A command used when teaching to cause a student to react during a particular exercise. (2) Is defined as the traveling of any object from one point to another.

    NATURAL WEAPONS - The use of body parts as offensive weapons. This includes using parts of the hand, arm, foot, leg, and head.

    NEGATIVE B.A.M. – A “slapping” action utilized to facilitate the misalignment of your attacker’s body.

    OFFENSE - Offensive moves employed against an attacker to score points (tournament), or to injure or defeat (self-defense).

    OFFENSIVE INDEX - Specific positions of the anatomical armatures that facilitate structural integrity of action and conform to natural body startle reflex points and therefore existing muscle memory that exhibits offensive potential.

    OUTER RIM CONCEPT - An imaginary egg-shaped circle that is used as a visual aid. This egg-shaped pattern starts at eyebrow level, and ends slightly below the region of the groin. The larger portion of the egg is positioned at the top. This Motion Kenpo Concept teaches you to confine defensive and offensive movements of your arms and hands, to those areas within the imaginary circle. You learn never to over-extend nor over-commit beyond the circle with your arms and hands. To do so not only exposes your vital areas, but limits your ability to counter quickly. Employing this concept reduces the number of openings in your defense, and with them, the odds of being hit. It is a supplemental aid in the study of theZone Theory. It is however, contradicted by the “Box Principle.”

    OVER-REACH - To over-extend oneself with a blow or kick needlessly, or to reach beyond or above a certain point unnecessarily. Target exposure is the result of such action.

    PARRY- Redirecting a blow or kick by riding or going with the force.

    PAIRED RHYTHM - The timing necessary when physically engaged with an attacker at the Fourth distance. Certain movements of entwined bodies require the “whole” (both parties) over the defensive “part” (individual) to be effective.

    PAUSE – The word “PAUSE” is inserted into written technique sequences indicating a portion of the proper rhythm required for “Destructive Sequencing,” “Breathing” and successful execution, inclusive of Mora Beat Timing.

    PHYSICAL SHUTDOWN - Under stress the body may “stutter and freeze” even when you mentally know what to do. This is part of the effect of the Adrenal Dump that occurs under stress and the threat of physical danger. It is caused by inadequate training and “soft” Synaptic Pathways Muscle Memory.

    PIVOT - The changing from one stance or position to another while in place. This is done without moving the foot.

    PLATFORM ALIGNING MECHANISM (PAM) – A physical action that re-sets or aligns components of the platform or pedestal components, either singularly or as a unit for total structural integrity and coordination with the upper body.

    POSITION - (1) A command used while teaching which has a student assume his original starting position. (2) A set or arranged posture used in class for training purposes other than mentioned, or when fighting. (3) How your or your attacker's body is angled.

    PRACTICAL MOVE - Realistic moves that are functional in combat. Moves that not only work during practice, but on the streets as well.

    PRACTITIONER - One who learns, teaches, and practices the Martial Arts.

    PRELIMINARY MUSCLE MEMORY – Physical movement learned through minimum repetition, and not yet subjected to Adrenal Stress Syndrome in an active realistic training environment, and Synaptic Pathways that have not been “hardened” to an Adrenal Dump.

    PRIMARY DISCONNECT MECHANISM – The pelvic bone by design is the central balance point of the human frame, and therefore is the most significant anatomical point and bridge between the upper and lower platforms. It is the body’s most significant whole body structural mechanism.

    PRIMITIVE - Embryonic state of movement. Moves that are singular in purpose. See Embryonic Basics.

    PRONOUNCE A MOVE - An analogy used so that a student realizes that basic moves are to be learned in stages, like the phonetic pronunciation of a word. This process is used only during training. After being acquainted with the power derived from the ideal positions, one should then learn to use the basic moves realistically, without exaggeration or hesitation, and from theirPoint of Origin.

    PROPRIOCEPTION - The unconscious perception of movement and spatial orientation, arising from stimuli within the body itself. The ability to sense the position, location, orientation, and movement of the body and its various parts.

    PUNCH - Primarily the methods used when striking with the front portion of the fist.

    PUSH-DRAG - A type of Shuffle requiring your forward or rear leg to rise slightly before having the supporting leg push forward or back. The pushing leg must then drag toward the opposite leg so that the distance between them returns to its original depth. Once the original depth is re-established you are ready to resume the next Push-Drag Shuffle. This is just one of four methods of Shuffling.

    QUICKTIME - A specific time sequence between movements that approximates what might be described as “quarter beat” or syncopated timing in a music time signature.

    RANGE- The distance which exists between you and your attacker.

    RECOIL - To spring back after a blow or kick has been delivered. Fast retrieval after delivery, or to instinctively and reflexively move away from an initiated action.

    REDIRECT - To alter the direction of an attacking weapon.

    SET- An appendage to a Form. See definition of a Form. This term is also used by Western Chinese to describe a Form.

    SHUFFLE - A foot maneuver used to close or increase the distance between you and your attacker. In Kenpo there are four methods that accomplish this: push-drag, drag-step, step-drag, and pull-drag. All four methods are categorized as foot maneuvers.

    SIGNIFICANT INITIAL RESPONSE (S.I.R.)– It refers to the action immediately following Surviving the Initial Assault or “S.I.A.” The action should be such that the attacker is dealt a stunning response, and in most cases should be capable of ending the attack in itself.

    SINGULAR EXECUTION TRAINING (S.E.T.) – Called “S.E.T. Training,”it isa SubLevel Four Kenpo training method that allows students to perform self-defense techniques, forms, and sets alone and still derive significant benefits associated with resistance derived from having a training partner at higher stages of study. This includes proper body mechanics, correct anatomical alignments, structural integrity, proper timing, breathing, and internal energy. The process is as much mental as it is physical.

    SLAP-CHECK - At the beginning level, a completely generic term for a hit that may be used offensively and/or defensively that positions the hands and assists timing, and/or power through directional harmony.

    SLOW MOVES - Moves that are taught slowly to beginners who need to learn precision and proper synchronization of the body. Learning moves slowly helps to eliminate bad habits.

    SNAP(PING)- A method of execution requiring the natural weapon to strike out and back with a greater magnitude than the action of a Whip. See Whip in the Encyclopedia.

    SOFT - Refers to moves that are applied with little force. They are flexible moves that generally sting, but do not injure. These are minor moves that are useful set ups for moves that strike with greater magnitude.

    SOFT MUSCLE MEMORY – Anatomical physical movements that have not been learned or “hard wired” into significantly instinctual reflex actions, and are not impervious to Adrenal Stress Syndrome.

    SOFT TISSUE EXPLOITATION – Refers to attacking the soft tissues of human anatomy for the purposes of self-defense and/or control of an individual. They include examples like, the eyes, scrotum, testicles, throat, and nose, etc. the least sophisticated self-defense arts use this as the primary mechanism to insure functionality.

    SOLIDIFY YOUR BASE - Means to strengthen your stance so that it is both firm and strong.

    SOPHISTICATED BASICS - A single basic move that produces multiple results.

    SPATIAL DISPLACEMENT– A disruption of the mental focal point in “space” in conjunction with the movement of body mass, creating subsequent momentary disorientation, weakness and lack of coordination in an opponent.

    SPATIAL DISTORTION - A concept that utilizes a fluctuation of anticipated time and space intersection to disorientate and momentarily weaken your opponent. Although prevalent in all assaults, it is most evident in torso-to-torso type assaults where the opponent attempts to use his body weight as the initial assault vehicle. Common in “tackling” assaults or “Ram” attacks in SubLevel Four American Kenpo techniques.

    SPATIAL RELATIONSHIP - The distance between you and an attacker attempting to utilize his mass against you in an assault creates a specific relationship that can be exploited to an advantage on defense by the utilization of Spatial Distortion and/or Displacement before the actual assault.

    SQUATTING HORSE- Used primarily in Control Manipulation, it is a horse modified in height to take advantage of upper body parts in forcing and maintaining the attacker in a Three, or Four Point Stance.

    STARTLE RECOVER - Refers to the ability to anticipate and absorb the physical characteristics and trauma associated with being startled, in preparation to Survive the Initial Assault and initiate a retaliatory technique sequence.

    STARTLE REFLEX - Refers to bodily reflexes that occur involuntarily in response to an unanticipated external stimulus. It is used primarily in blocking because it is instinctive. Sub-Level Four Kenpo Blocks are partially built around this concept.

    STATUE POSTURE – A SubLevel Four Kenpo Principle that for a beginner is a subcategory of the Surviving The initial Assault Component. It involves placing the body in specific anatomical positions while inducing structural rigidity to facilitate an inability of the attacker to complete his action.

    STEP - The moving of the front foot forward, or the rear foot back, to increase the depth or width of a stance. It may also involve moving the right foot to the right, or the left foot to the left, depending on one's purpose(s).

    STEP-DRAG - The stepping forward, or back, with one foot and the dragging of the other foot so that the distance between them returns to their original depth. This is another of the methods of shuffling.

    STEP THROUGH - The execution of full steps, by either moving forward or back. In the case of a step through kick, it means kicking with the forward foot and planting it to your rear, or kicking with the rear foot and planting it to your front.

    STRIKE(S) - Methods used to execute NATURAL WEAPONS. VITAL TARGETS can be punched, kicked, chopped, poked, hammered, etc.

    STUDY PARTNER cues are created to allow students to study bodily reactions to specific retaliatory actions, and create a more realistic training scenario with a partner. Also jokingly known as “Techniques for Dummies”

    SUB-LEVEL FOUR KENPO CONCEPTS - SL-4 is a system of concepts, and principles of Ed Parker’s personal execution of his American Kenpo that contains a high level of effectiveness and enhances long-term execution, and cultivation of internal energy through a specific process of training and study.

    Also refers to the four distances of combat as defined in the Encyclopedia of Kenpo and Infinite Insight Series by Ed Parker Sr. The fourth distance of commercial motion-based Kenpo is Contact Manipulation. Philosophically operating at the same distance but as a subcategory is Control Manipulation. It is important to understand this definition of the term is only relative to other Parker Kenpo interpretations. The aim of SubLevel Four Kenpo is to completely control and dominate the space between you and your attacker at all four distances, and their “sub-levels.”

    SURVIVE THE INITIAL ASSAULT - is a series of mechanisms that work together to insure self-defense measures will be available to counter your attacker’s assault. They include footwork, P.A.M.’s, B.A.M.’s, shifting of the weight, the bracing of limbs, Spatial Distortion, etc. For each self-defense technique, the series of mechanisms can be unique to the circumstance. They are taught by an instructor to minimize the complexity of the coursebook text.

    SWITCH- In place exchange of lead legs while facing the same direction. This is done by exchanging foot positions from one spot to another. Three alternatives can be used in making the exchange, (1) you can step back to front (2) step front to back, or (3) jump in place.

    TARGETS– Vital Areas on your or your attacker's body that can be injured or damaged when struck.

    THREE POINT STANCE - A Control Manipulation Principle that forces an attacker to brace him/her self on three limbs or points because of height, width, and depth control of a Control manipulated 4th anatomical body part. This position precludes any opportunity to retaliate.

    THRUST - A particular method of execution used to propel a strike. It resembles an explosive push type action.

    TIME DISTORTION – Movement designed to elongate the Perceptual component of Speed, thereby slowing down or distorting reaction time.

    TIME EXECUTION SIGNATURE - Self-defense techniques have a particular rhythm of proper execution that allows for paired rhythm reactions of your attacker and conforms to Destructive Sequencing Pacing. When written in a technique as a simple formula, it is known as a “Time Signature.” It also conforms to a breathing rhythm that promotes the development of internal chi energy. Therefore, each self-defense technique is in itself a microcosm “Taiji” form with practical application emphasized as it is learned.

    TOE/HEEL LINE- Method of determining the proper width of a neutral Bow and Arrow Stance, where the toe of the forward foot is in line with the heel of the rear foot.

    TORQUE - Twisting and rotating action used to position your body and muscles to work at maximum efficiency. See Rotating Force in the Encyclopedia.

    UPPER PLATFORM– The upper portion of the body that rests on the lower platform or pedestal. It is divided into three parts: beginning at the shoulders, torso, and ending at the pelvic. Together with the lower pedestal they are assigned numerical designations as follows: 1; Feet/ankles, 2; knees, 3; pelvic/hips 2; torso, and 1; shoulders. The head is specifically excluded from this numerical progression formula because it sits on top of the spine, directly connected to the pelvic/hips, and is given the mathematical designation of “X.” The head is unique with the ability to swivel and has a greater degree of autonomy than therest of the platform.
    The numbering system shows the independence but interconnected aspect of the pedestal and platform. Upper and lower share the number 3 designation while everything above and below that has a certain amount of anatomical separation but still have a Structural Integrity Dependence.

    VITAL AREAS - Major weak points of the body.

    WASTED MOTION - Motion that has no appreciable effect or purpose.

    WEIGHT DISTRIBUTION - The apportionment of weight related to a particular stance. It may vary, fifty-fifty, sixty-forty, ninety-ten, and so forth. Weight distribution appropriate to designated stances is a necessity of structural integrity

    WHITE-DOT-FOCUS - In this Motion-Kenpo Concept of focus one visualizes a white dot on a black background representing unawareness. All styles and systems that primarily stress linear motion conform to this concept. Their concern is with the target, and with maximizing power--not protection.

    WITH - A very useful word in the Kenpo-Karate vocabulary, which is reserved for the more adapt. It involves dual movements and eliminates the word "and". One doesn't block "and" then strike. He blocks "with" a strike. Employing this principle eliminates wasted motion and economizes on time.
    Last edited by Rob Broad; 01-16-2007 at 06:09 PM.
    Quality outweighs quantity every time.

  2. The Following 2 Users Say Thank You to Rob Broad For This Useful Post:

    CragHeyder (01-25-2008),KirkS (05-09-2011)

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